Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 56 days ago
10 / 3 / 16
K / D / A
57.8%
Kill participation
943.7
Damage / min
17,233g
494 gold / min
56
16 placed · 9 cleared
312
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Gwen · Top
16 / 8 / 4
64.5% KP
54,699
31.4% share
18,040g
249 CS · 7.1/m
Mobility#NA2
Lee Sin · Jungle
3 / 8 / 15
58.1% KP
24,711
14.2% share
12,648g
189 CS · 5.4/m
Crucile#Coach
Orianna · Mid
3 / 12 / 9
38.7% KP
32,081
18.4% share
13,202g
265 CS · 7.6/m
Sign#213
Zeri · ADC
5 / 7 / 9
45.2% KP
32,250
18.5% share
18,719g
402 CS · 11.5/m
JotaroKujo#NA2
Zed · Support
4 / 10 / 11
48.4% KP
30,486
17.5% share
10,849g
33 CS · 0.9/m
Red side
VictoryDaddyVladdy#BIG
Vladimir · Top
16 / 6 / 8
53.3% KP
54,938
36.1% share
18,103g
300 CS · 8.6/m
GLIDE GLIDE#SMURF
Jarvan IV · Jungle
4 / 6 / 26
66.7% KP
20,146
13.2% share
15,835g
235 CS · 6.7/m
Lobby Admin#FIGHT
Cassiopeia · Mid
10 / 3 / 16
57.8% KP
32,921
21.6% share
17,233g
312 CS · 8.9/m
KaiGyt#0187
K'Sante · ADC
8 / 8 / 12
44.4% KP
23,182
15.2% share
16,183g
227 CS · 6.5/m
Haru De Wanai#NA1
Senna · Support
7 / 8 / 14
46.7% KP
21,193
13.9% share
13,419g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
