Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 54 days ago
6 / 6 / 11
K / D / A
50%
Kill participation
1,202.9
Damage / min
15,462g
418.5 gold / min
30
2 placed · 10 cleared
280
7.6 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJinus Bestfriend#Saja
Gnar · Top
3 / 5 / 13
47.1% KP
30,152
18.3% share
13,214g
234 CS · 6.3/m
Maxander#NA1
Viego · Jungle
10 / 4 / 8
52.9% KP
27,569
16.8% share
18,749g
270 CS · 7.3/m
Lobby Admin#FIGHT
LeBlanc · Mid
6 / 6 / 11
50% KP
44,449
27% share
15,462g
280 CS · 7.6/m
Lossom#fhTja
Jayce · ADC
13 / 9 / 7
58.8% KP
51,903
31.5% share
19,197g
294 CS · 8/m
Virtuosa#arkni
Nautilus · Support
2 / 8 / 19
61.8% KP
10,516
6.4% share
10,825g
31 CS · 0.8/m
Red side
Defeatconcept of x#NA1
Olaf · Top
10 / 3 / 4
43.8% KP
28,656
25.2% share
17,989g
320 CS · 8.7/m
always#91225
Bel'Veth · Jungle
13 / 2 / 4
53.1% KP
29,567
26% share
21,437g
369 CS · 10/m
kersey#OQxD
Ryze · Mid
3 / 11 / 7
31.3% KP
27,201
23.9% share
14,122g
300 CS · 8.1/m
Akada#NA1
Viktor · ADC
4 / 7 / 8
37.5% KP
20,631
18.1% share
13,046g
218 CS · 5.9/m
REDEMPTION#lmao
Shen · Support
2 / 11 / 18
62.5% KP
7,792
6.8% share
11,489g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
