Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 54 days ago
1 / 10 / 14
K / D / A
71.4%
Kill participation
992
Damage / min
13,654g
431.4 gold / min
31
12 placed · 7 cleared
275
8.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Olaf · Top
11 / 4 / 6
40.5% KP
32,032
22.5% share
16,711g
269 CS · 8.5/m
ENCHANTERLOVER#ZEUCE
Kha'Zix · Jungle
10 / 2 / 9
45.2% KP
33,494
23.6% share
16,874g
287 CS · 9.1/m
DARKWINGS#NA3
Syndra · Mid
13 / 2 / 10
54.8% KP
42,749
30.1% share
18,125g
315 CS · 10/m
Dabao#369
Kai'Sa · ADC
5 / 9 / 13
42.9% KP
23,540
16.6% share
13,950g
215 CS · 6.8/m
Isles#000
Alistar · Support
3 / 4 / 22
59.5% KP
10,378
7.3% share
11,280g
22 CS · 0.7/m
Red side
DefeatHanayonn#NA1
Camille · Top
3 / 9 / 5
38.1% KP
21,441
19.8% share
10,771g
185 CS · 5.8/m
Leakiss#NA1
Jayce · Jungle
6 / 5 / 4
47.6% KP
20,917
19.3% share
12,612g
202 CS · 6.4/m
9912449341018747#143
Locke · Mid
5 / 9 / 5
47.6% KP
13,530
12.5% share
11,771g
229 CS · 7.2/m
Lobby Admin#FIGHT
Ziggs · ADC
1 / 10 / 14
71.4% KP
31,397
29% share
13,654g
275 CS · 8.7/m
CHICKENORBUNNY#CLUCK
Swain · Support
6 / 9 / 12
85.7% KP
21,064
19.4% share
10,923g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
