Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 47 days ago
9 / 4 / 14
K / D / A
54.8%
Kill participation
1,310.5
Damage / min
16,390g
454.4 gold / min
47
17 placed · 6 cleared
286
7.9 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
2
Inhibitors
1
Herald
5
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Ornn · Top
1 / 9 / 14
40.5% KP
25,317
13.3% share
10,474g
173 CS · 4.8/m
LFT Sheiden#PHL1
Graves · Jungle
19 / 5 / 5
64.9% KP
62,540
32.9% share
21,875g
286 CS · 7.9/m
Moss#LikeA
Syndra · Mid
5 / 11 / 10
40.5% KP
38,340
20.2% share
12,388g
206 CS · 5.7/m
Draven baka#baka
Lucian · ADC
8 / 4 / 18
70.3% KP
49,979
26.3% share
19,488g
275 CS · 7.6/m
lightrocket2#NA1
Taric · Support
4 / 13 / 15
51.4% KP
13,640
7.2% share
11,888g
63 CS · 1.7/m
Red side
VictoryI am Súnlight#NA1
Sett · Top
8 / 9 / 7
35.7% KP
35,045
18.3% share
13,390g
184 CS · 5.1/m
Dantes#Arise
Hecarim · Jungle
4 / 7 / 13
40.5% KP
21,498
11.2% share
13,508g
224 CS · 6.2/m
Lobby Admin#FIGHT
Cassiopeia · Mid
9 / 4 / 14
54.8% KP
47,264
24.7% share
16,390g
286 CS · 7.9/m
SirZepre#NA1
Yunara · ADC
17 / 7 / 10
64.3% KP
68,241
35.6% share
24,648g
392 CS · 10.9/m
duoking1#2r1s7
Sona · Support
4 / 10 / 26
71.4% KP
19,417
10.1% share
11,805g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
