Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 46 days ago
9 / 8 / 6
K / D / A
53.6%
Kill participation
1,312.5
Damage / min
15,037g
509.4 gold / min
29
10 placed · 4 cleared
271
9.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTime will tell#1212
Vayne · Top
4 / 10 / 4
28.6% KP
25,649
23.2% share
10,565g
156 CS · 5.3/m
LFT Sheiden#PHL1
Jayce · Jungle
9 / 5 / 5
50% KP
18,492
16.7% share
15,283g
229 CS · 7.8/m
Lobby Admin#FIGHT
Lissandra · Mid
9 / 8 / 6
53.6% KP
38,741
35% share
15,037g
271 CS · 9.2/m
Prime#0629
Ezreal · ADC
5 / 7 / 7
42.9% KP
21,648
19.6% share
13,219g
239 CS · 8.1/m
TTV Solitified#NA1
Soraka · Support
1 / 7 / 14
53.6% KP
6,184
5.6% share
8,178g
19 CS · 0.6/m
Red side
VictoryChúpéGùa#GRU
Malphite · Top
3 / 7 / 14
45.9% KP
19,134
17% share
11,411g
175 CS · 5.9/m
HamBak#SEN
Graves · Jungle
8 / 5 / 9
45.9% KP
19,458
17.3% share
15,261g
251 CS · 8.5/m
Victør#Lugia
Sylas · Mid
3 / 6 / 9
32.4% KP
16,931
15.1% share
10,581g
170 CS · 5.8/m
cant type#1998
Riven · ADC
20 / 4 / 7
73% KP
38,759
34.5% share
21,629g
293 CS · 9.9/m
twtv lolAmbrosek#twtv
LeBlanc · Support
3 / 6 / 13
43.2% KP
18,125
16.1% share
10,052g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
