Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 46 days ago
4 / 5 / 12
K / D / A
51.6%
Kill participation
784.2
Damage / min
14,377g
460.8 gold / min
45
13 placed · 5 cleared
272
8.7 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOreo#719
Dr. Mundo · Top
1 / 4 / 3
20% KP
17,066
17.6% share
9,451g
210 CS · 6.7/m
LFT Sheiden#PHL1
Jayce · Jungle
9 / 7 / 6
75% KP
24,801
25.6% share
15,198g
215 CS · 6.9/m
youtube ckreborn#pris
Syndra · Mid
4 / 7 / 5
45% KP
19,197
19.9% share
10,658g
205 CS · 6.6/m
HEY I JUST MET U#qwer
Yunara · ADC
4 / 5 / 9
65% KP
20,312
21% share
15,762g
303 CS · 9.7/m
Journey#TOP
Zyra · Support
2 / 8 / 11
65% KP
15,318
15.8% share
9,542g
33 CS · 1.1/m
Red side
Victoryjungle magnet#NA2
Aatrox · Top
2 / 0 / 6
25.8% KP
19,768
17% share
13,102g
270 CS · 8.7/m
No Care#MDB
Talon · Jungle
8 / 6 / 7
48.4% KP
25,208
21.7% share
13,932g
222 CS · 7.1/m
Lobby Admin#FIGHT
Ahri · Mid
4 / 5 / 12
51.6% KP
24,467
21.1% share
14,377g
272 CS · 8.7/m
volumedown#VD1
Jhin · ADC
13 / 2 / 7
64.5% KP
34,086
29.4% share
17,815g
279 CS · 8.9/m
PUNISHER#144
Jax · Support
4 / 7 / 10
45.2% KP
12,539
10.8% share
10,706g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
