Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 45 days ago
10 / 9 / 17
K / D / A
51.9%
Kill participation
1,189.7
Damage / min
17,314g
425.2 gold / min
67
22 placed · 5 cleared
318
7.8 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfalling#ash
Shen · Top
5 / 10 / 14
48.7% KP
21,393
13.3% share
16,158g
257 CS · 6.3/m
blaberfish2#NA1
Lee Sin · Jungle
18 / 9 / 14
82.1% KP
54,293
33.8% share
22,201g
267 CS · 6.6/m
nooneknows14#23432
Orianna · Mid
4 / 11 / 10
35.9% KP
23,261
14.5% share
15,165g
301 CS · 7.4/m
Mixtoour#NA1
Yone · ADC
8 / 12 / 9
43.6% KP
43,313
27% share
18,766g
311 CS · 7.6/m
Scarecrow7#na7
Bard · Support
4 / 10 / 22
66.7% KP
18,355
11.4% share
12,762g
31 CS · 0.8/m
Red side
VictoryKappa#6967
Jayce · Top
12 / 6 / 19
59.6% KP
57,265
25.8% share
21,651g
349 CS · 8.6/m
fakelove#h626
Naafiri · Jungle
17 / 9 / 16
63.5% KP
39,320
17.7% share
20,629g
259 CS · 6.4/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
10 / 9 / 17
51.9% KP
48,440
21.8% share
17,314g
318 CS · 7.8/m
3x3n#NA2
Kog'Maw · ADC
9 / 9 / 18
51.9% KP
53,867
24.3% share
18,906g
268 CS · 6.6/m
Agent Copter#NA123
Alistar · Support
4 / 7 / 39
82.7% KP
23,168
10.4% share
14,318g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
