Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 41 days ago
11 / 9 / 12
K / D / A
46.9%
Kill participation
1,356.2
Damage / min
15,605g
473.4 gold / min
32
12 placed · 3 cleared
269
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSushee#NA1
Fiora · Top
8 / 10 / 7
51.7% KP
28,726
22.2% share
13,561g
213 CS · 6.5/m
was#10000
Zed · Jungle
9 / 6 / 2
37.9% KP
35,018
27.1% share
17,533g
258 CS · 7.8/m
keorie#soobn
Syndra · Mid
6 / 9 / 8
48.3% KP
31,257
24.2% share
13,941g
199 CS · 6/m
121352312351#1875
Caitlyn · ADC
5 / 10 / 8
44.8% KP
24,534
19% share
13,492g
244 CS · 7.4/m
vinland#zed
Karma · Support
1 / 14 / 15
55.2% KP
9,782
7.6% share
9,178g
32 CS · 1/m
Red side
VictoryRahman Noodles#meow
Gnar · Top
5 / 5 / 6
22.4% KP
24,559
15.4% share
13,265g
253 CS · 7.7/m
garbocan#ivern
Ivern · Jungle
4 / 4 / 29
67.3% KP
12,856
8.1% share
13,228g
151 CS · 4.6/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
11 / 9 / 12
46.9% KP
44,709
28% share
15,605g
269 CS · 8.2/m
melke#0001
Jhin · ADC
24 / 3 / 11
71.4% KP
59,034
37% share
22,438g
268 CS · 8.1/m
Nick Suriano#5832
Nautilus · Support
5 / 8 / 19
49% KP
18,277
11.5% share
10,159g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
