Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 41 days ago
5 / 7 / 10
K / D / A
48.4%
Kill participation
964.3
Damage / min
15,148g
439.1 gold / min
35
17 placed · 2 cleared
301
8.7 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV Solitified#NA1
Zaahen · Top
4 / 6 / 7
35.5% KP
29,739
21.1% share
13,842g
245 CS · 7.1/m
Helperz#NA1
Rengar · Jungle
16 / 6 / 3
61.3% KP
29,773
21.1% share
20,463g
259 CS · 7.5/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
5 / 7 / 10
48.4% KP
33,269
23.6% share
15,148g
301 CS · 8.7/m
TH LAW#LAW
Karthus · ADC
4 / 11 / 8
38.7% KP
28,517
20.2% share
14,929g
285 CS · 8.3/m
HEX#Xerth
Xerath · Support
2 / 11 / 10
38.7% KP
19,886
14.1% share
9,730g
37 CS · 1.1/m
Red side
VictoryBiliBiliBD#Alpha
Vladimir · Top
7 / 7 / 5
29.3% KP
28,628
21.9% share
13,875g
260 CS · 7.5/m
mohawk#NA1
Kha'Zix · Jungle
13 / 6 / 9
53.7% KP
27,630
21.2% share
15,486g
210 CS · 6.1/m
vulture#na3
Annie · Mid
4 / 10 / 9
31.7% KP
21,802
16.7% share
9,974g
148 CS · 4.3/m
always#91225
Zeri · ADC
16 / 5 / 10
63.4% KP
46,762
35.8% share
22,473g
385 CS · 11.2/m
GoPlayRandomDice#Int
Lulu · Support
1 / 3 / 25
63.4% KP
5,653
4.3% share
10,224g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
