Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 41 days ago
11 / 3 / 12
K / D / A
57.5%
Kill participation
1,458.8
Damage / min
15,366g
537.3 gold / min
29
13 placed · 3 cleared
265
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAddictedToBacon#TTV
Garen · Top
7 / 4 / 2
45% KP
22,853
28.9% share
13,841g
234 CS · 8.2/m
Aeon#NA3
Jayce · Jungle
8 / 7 / 3
55% KP
21,078
26.7% share
14,715g
217 CS · 7.6/m
天賦第八究明者#Sight
Morgana · Mid
2 / 10 / 8
50% KP
13,887
17.6% share
10,827g
199 CS · 7/m
always#91225
Zeri · ADC
3 / 10 / 3
30% KP
14,250
18% share
12,251g
266 CS · 9.3/m
Thai Basil#inflm
Bard · Support
0 / 9 / 10
50% KP
6,894
8.7% share
7,179g
20 CS · 0.7/m
Red side
Victoryamanises#123
Fiora · Top
9 / 6 / 5
35% KP
23,347
18.7% share
15,539g
247 CS · 8.6/m
LFT Sheiden#PHL1
Lee Sin · Jungle
9 / 5 / 10
47.5% KP
18,117
14.5% share
13,828g
220 CS · 7.7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
11 / 3 / 12
57.5% KP
41,722
33.4% share
15,366g
265 CS · 9.3/m
Legacy#L77
Jhin · ADC
10 / 3 / 9
47.5% KP
25,725
20.6% share
16,305g
267 CS · 9.3/m
Maxim#SLEEP
Zoe · Support
1 / 3 / 18
47.5% KP
15,881
12.7% share
8,434g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
