Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 40 days ago
2 / 10 / 11
K / D / A
35.1%
Kill participation
851.8
Damage / min
10,193g
348.5 gold / min
45
13 placed · 8 cleared
206
7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPartyShoes#9292
Quinn · Top
11 / 7 / 10
55.3% KP
28,960
25.7% share
13,265g
141 CS · 4.8/m
jamican banana#NA1
Ivern · Jungle
4 / 3 / 22
68.4% KP
16,127
14.3% share
13,969g
205 CS · 7/m
repeat it all#again
Yasuo · Mid
7 / 9 / 8
39.5% KP
26,044
23.1% share
12,997g
239 CS · 8.2/m
Cody Sun#Ora
Kai'Sa · ADC
14 / 8 / 7
55.3% KP
32,883
29.2% share
18,887g
217 CS · 7.4/m
十THANOS十#GOD
Soraka · Support
2 / 10 / 19
55.3% KP
8,707
7.7% share
9,140g
52 CS · 1.8/m
Red side
Defeatasdkjhasd#asdas
Kennen · Top
7 / 7 / 4
29.7% KP
20,035
19.2% share
11,634g
205 CS · 7/m
LFT Sheiden#PHL1
Graves · Jungle
6 / 9 / 7
35.1% KP
12,564
12% share
12,377g
209 CS · 7.1/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
2 / 10 / 11
35.1% KP
24,915
23.9% share
10,193g
206 CS · 7/m
Crit Only#Yone
Yone · ADC
15 / 3 / 6
56.8% KP
29,567
28.3% share
15,396g
220 CS · 7.5/m
9912449341018747#143
Sylas · Support
7 / 9 / 11
48.6% KP
17,351
16.6% share
9,393g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
