Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 40 days ago
6 / 7 / 9
K / D / A
50%
Kill participation
1,121
Damage / min
13,566g
427.1 gold / min
26
15 placed · 1 cleared
259
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Jayce · Top
4 / 10 / 2
25% KP
20,223
24.8% share
14,128g
307 CS · 9.7/m
Daviid#DV1
Vi · Jungle
4 / 2 / 10
58.3% KP
15,187
18.6% share
12,307g
209 CS · 6.6/m
repeat it all#again
Yasuo · Mid
11 / 6 / 3
58.3% KP
20,762
25.5% share
15,109g
252 CS · 7.9/m
always#91225
Zeri · ADC
3 / 7 / 10
54.2% KP
16,790
20.6% share
13,916g
283 CS · 8.9/m
Mixtsurelol#twtv
Bard · Support
2 / 5 / 12
58.3% KP
8,611
10.6% share
9,022g
31 CS · 1/m
Red side
Victoryyangus Beef#Kayla
Urgot · Top
10 / 5 / 3
43.3% KP
20,926
19.1% share
16,679g
267 CS · 8.4/m
jamican banana#NA1
Ivern · Jungle
8 / 2 / 9
56.7% KP
12,498
11.4% share
15,103g
209 CS · 6.6/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
6 / 7 / 9
50% KP
35,609
32.5% share
13,566g
259 CS · 8.2/m
Zven#S16XD
Yunara · ADC
5 / 6 / 7
40% KP
28,293
25.8% share
17,774g
314 CS · 9.9/m
AURA MONSTER67#JIT
Nidalee · Support
1 / 5 / 13
46.7% KP
12,407
11.3% share
9,624g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
