Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 39 days ago
13 / 7 / 14
K / D / A
79.4%
Kill participation
1,610.7
Damage / min
20,534g
530.1 gold / min
36
16 placed · 2 cleared
353
9.1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpork#crakr
Zoe · Top
6 / 8 / 10
47.1% KP
29,534
18.3% share
13,503g
228 CS · 5.9/m
Josedeodo#NA12
Aatrox · Jungle
8 / 9 / 5
38.2% KP
22,925
14.2% share
16,397g
281 CS · 7.3/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
13 / 7 / 14
79.4% KP
62,386
38.7% share
20,534g
353 CS · 9.1/m
lime melon 0022#52648
Ezreal · ADC
7 / 9 / 10
50% KP
35,312
21.9% share
15,855g
249 CS · 6.4/m
Pomerzz YT#Pog
Soraka · Support
0 / 10 / 14
41.2% KP
10,887
6.8% share
10,143g
45 CS · 1.2/m
Red side
Victory7Wylly7#NA1
Gangplank · Top
10 / 9 / 12
52.4% KP
36,885
22.3% share
18,456g
266 CS · 6.9/m
fakelove#h626
Ambessa · Jungle
9 / 4 / 10
45.2% KP
38,662
23.4% share
20,329g
361 CS · 9.3/m
888#NA2
Yone · Mid
12 / 9 / 3
35.7% KP
44,939
27.1% share
17,846g
286 CS · 7.4/m
Philip#tart
Anivia · ADC
10 / 5 / 9
45.2% KP
29,907
18.1% share
18,333g
313 CS · 8.1/m
IlIlIlIlIIlIlIl#IlIl
Blitzcrank · Support
1 / 7 / 22
54.8% KP
15,175
9.2% share
11,000g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
