Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 39 days ago
15 / 3 / 13
K / D / A
71.8%
Kill participation
1,171.5
Damage / min
13,992g
483.6 gold / min
46
14 placed · 8 cleared
221
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWillis1414#TWTV
Teemo · Top
3 / 3 / 12
38.5% KP
20,805
19.3% share
10,711g
167 CS · 5.8/m
captain of china#1u1u
Ambessa · Jungle
12 / 3 / 4
41% KP
21,001
19.5% share
14,837g
226 CS · 7.8/m
Lobby Admin#FIGHT
Annie · Mid
15 / 3 / 13
71.8% KP
33,895
31.4% share
13,992g
221 CS · 7.6/m
Sushee#NA1
Ashe · ADC
8 / 5 / 10
46.2% KP
25,573
23.7% share
13,408g
185 CS · 6.4/m
Axe#9700
Rell · Support
1 / 2 / 28
74.4% KP
6,642
6.2% share
9,001g
25 CS · 0.9/m
Red side
DefeatCrit Only#Yone
Yone · Top
7 / 4 / 3
62.5% KP
26,315
35.3% share
15,556g
275 CS · 9.5/m
Helperz#NA1
Wukong · Jungle
2 / 7 / 4
37.5% KP
11,254
15.1% share
10,063g
196 CS · 6.8/m
PartyShoes#9292
Quinn · Mid
1 / 9 / 4
31.3% KP
6,796
9.1% share
8,231g
131 CS · 4.5/m
121352312351#1875
Viktor · ADC
6 / 10 / 2
50% KP
22,696
30.5% share
12,598g
221 CS · 7.6/m
Isles#000
Skarner · Support
0 / 9 / 6
37.5% KP
7,429
10% share
6,988g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
