Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 39 days ago
4 / 9 / 3
K / D / A
41.2%
Kill participation
542.1
Damage / min
8,654g
359.8 gold / min
20
10 placed · 3 cleared
179
7.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRetrozing#hey
Ryze · Top
1 / 5 / 10
29.7% KP
20,502
18.7% share
8,774g
165 CS · 6.9/m
Bad Apple#2nd
Bel'Veth · Jungle
6 / 2 / 10
43.2% KP
15,033
13.7% share
11,646g
205 CS · 8.5/m
The Big G#Jazzy
LeBlanc · Mid
17 / 0 / 3
54.1% KP
35,089
32.1% share
13,892g
212 CS · 8.8/m
Sushee#NA1
Caitlyn · ADC
12 / 5 / 10
59.5% KP
28,913
26.4% share
14,591g
205 CS · 8.5/m
duoking1#2r1s7
Nautilus · Support
1 / 5 / 24
67.6% KP
9,848
9% share
8,223g
25 CS · 1/m
Red side
DefeatWiiWaterMelon#NA1
Sett · Top
5 / 4 / 0
29.4% KP
10,134
17% share
8,931g
194 CS · 8.1/m
死妈低分钻石大师出门被车撞死#JIXI
Lee Sin · Jungle
6 / 5 / 6
70.6% KP
14,930
25.1% share
10,649g
160 CS · 6.7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
4 / 9 / 3
41.2% KP
13,038
21.9% share
8,654g
179 CS · 7.4/m
121352312351#1875
Kalista · ADC
1 / 10 / 8
52.9% KP
13,247
22.2% share
9,273g
184 CS · 7.7/m
kano#塔隆姬亞娜
Pantheon · Support
1 / 9 / 6
41.2% KP
8,211
13.8% share
6,261g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
