Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 39 days ago
9 / 4 / 12
K / D / A
65.6%
Kill participation
1,270.4
Damage / min
11,872g
468 gold / min
27
12 placed · 0 cleared
212
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdont complain#na2
Jax · Top
6 / 6 / 5
45.8% KP
20,556
21.3% share
11,339g
161 CS · 6.3/m
Bad Apple#2nd
Bel'Veth · Jungle
10 / 5 / 5
62.5% KP
20,816
21.6% share
13,312g
156 CS · 6.1/m
WOOPAAA#829
Zoe · Mid
5 / 5 / 9
58.3% KP
28,377
29.4% share
9,571g
192 CS · 7.6/m
121352312351#1875
Twisted Fate · ADC
2 / 9 / 6
33.3% KP
19,043
19.7% share
10,478g
167 CS · 6.6/m
duoking1#2r1s7
Alistar · Support
1 / 7 / 13
58.3% KP
7,786
8.1% share
7,069g
29 CS · 1.1/m
Red side
VictoryWiiWaterMelon#NA1
Sett · Top
6 / 6 / 5
34.4% KP
18,693
17.4% share
11,119g
180 CS · 7.1/m
im risk#NA1
Viego · Jungle
8 / 5 / 10
56.3% KP
16,636
15.5% share
11,697g
166 CS · 6.5/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
9 / 4 / 12
65.6% KP
32,227
30% share
11,872g
212 CS · 8.4/m
brabro#bbbbb
Kai'Sa · ADC
9 / 2 / 10
59.4% KP
32,439
30.2% share
15,257g
225 CS · 8.9/m
Maximmmm#SLEEP
Braum · Support
0 / 7 / 25
78.1% KP
7,440
6.9% share
8,063g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
