Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 38 days ago
11 / 4 / 14
K / D / A
75.8%
Kill participation
1,583.1
Damage / min
16,280g
535.5 gold / min
45
16 placed · 4 cleared
266
8.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDunk#NA3
Garen · Top
9 / 6 / 3
36.4% KP
26,123
28.8% share
15,251g
286 CS · 9.4/m
Aeon#NA3
Lee Sin · Jungle
7 / 5 / 10
51.5% KP
17,008
18.7% share
12,482g
214 CS · 7/m
mexican dealer#gonzo
Quinn · Mid
9 / 9 / 8
51.5% KP
23,646
26% share
11,943g
218 CS · 7.2/m
Cody Sun#Ora
Ashe · ADC
5 / 7 / 12
51.5% KP
16,957
18.7% share
13,315g
229 CS · 7.5/m
WTL Coach Yarg#FREAK
Rell · Support
3 / 6 / 13
48.5% KP
7,113
7.8% share
8,351g
27 CS · 0.9/m
Red side
VictoryHofes#NA1
Ornn · Top
0 / 5 / 17
51.5% KP
14,515
12.4% share
9,648g
203 CS · 6.7/m
Helperz#NA1
Rengar · Jungle
16 / 6 / 8
72.7% KP
30,012
25.6% share
18,462g
214 CS · 7/m
Lobby Admin#FIGHT
Annie · Mid
11 / 4 / 14
75.8% KP
48,127
41.1% share
16,280g
266 CS · 8.8/m
Enen#NA123
Jinx · ADC
3 / 7 / 13
48.5% KP
14,301
12.2% share
13,281g
265 CS · 8.7/m
bobjuice#42069
Nami · Support
3 / 11 / 19
66.7% KP
10,093
8.6% share
9,496g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
