Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 38 days ago
1 / 6 / 1
K / D / A
33.3%
Kill participation
821.4
Damage / min
8,469g
383.2 gold / min
18
9 placed · 2 cleared
220
10 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCruelDuckling92#NA1
Renekton · Top
0 / 5 / 3
50% KP
15,603
32.4% share
6,987g
173 CS · 7.8/m
Byako#NA2
Bel'Veth · Jungle
1 / 4 / 4
83.3% KP
4,548
9.5% share
7,844g
149 CS · 6.7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
1 / 6 / 1
33.3% KP
18,152
37.7% share
8,469g
220 CS · 10/m
last goodbye#mei
Tristana · ADC
4 / 1 / 0
66.7% KP
7,647
15.9% share
10,245g
200 CS · 9/m
Keep Fanboying#Loser
Yuumi · Support
0 / 1 / 4
66.7% KP
2,138
4.4% share
4,967g
20 CS · 0.9/m
Red side
VictoryTTV Solitified#NA1
Sion · Top
3 / 0 / 5
47.1% KP
16,068
26.9% share
9,784g
193 CS · 8.7/m
Unicorn Jake#NA1
Qiyana · Jungle
3 / 4 / 3
35.3% KP
12,229
20.5% share
10,500g
197 CS · 8.9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
3 / 1 / 1
23.5% KP
11,230
18.8% share
8,962g
190 CS · 8.6/m
Aliplane#F15YO
Kai'Sa · ADC
3 / 0 / 3
35.3% KP
11,667
19.5% share
12,763g
251 CS · 11.4/m
tyrone51#NA1
Locke · Support
5 / 1 / 7
70.6% KP
8,564
14.3% share
7,901g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
