Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 38 days ago
0 / 8 / 8
K / D / A
44.4%
Kill participation
599.1
Damage / min
8,214g
320.9 gold / min
23
10 placed · 4 cleared
185
7.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGnome#Pulb
Syndra · Top
3 / 3 / 5
21.6% KP
19,215
16.7% share
10,851g
233 CS · 9.1/m
LFT Sheiden#PHL1
Lee Sin · Jungle
20 / 3 / 6
70.3% KP
27,982
24.3% share
15,845g
190 CS · 7.4/m
Akada#NA1
Viktor · Mid
2 / 6 / 12
37.8% KP
24,878
21.6% share
9,952g
187 CS · 7.3/m
melke#0001
Yunara · ADC
11 / 3 / 11
59.5% KP
37,429
32.5% share
17,235g
234 CS · 9.1/m
Erick#APC
Seraphine · Support
1 / 3 / 17
48.6% KP
5,511
4.8% share
8,182g
18 CS · 0.7/m
Red side
DefeatCrit Only#Yone
Cassiopeia · Top
5 / 5 / 2
38.9% KP
14,860
18.9% share
10,875g
235 CS · 9.2/m
AnotherGanker#NA2
Kha'Zix · Jungle
8 / 5 / 2
55.6% KP
16,106
20.5% share
13,577g
184 CS · 7.2/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
0 / 8 / 8
44.4% KP
15,336
19.5% share
8,214g
185 CS · 7.2/m
InoriB#2005
Aphelios · ADC
4 / 10 / 4
44.4% KP
22,656
28.8% share
11,148g
198 CS · 7.7/m
binh yen noi dau#blong
Nami · Support
1 / 9 / 8
50% KP
9,652
12.3% share
6,707g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
