Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 35 days ago
10 / 10 / 12
K / D / A
53.7%
Kill participation
1,100.4
Damage / min
11,402g
475.1 gold / min
24
11 placed · 1 cleared
156
6.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory掉进牲口窝#99999
Pantheon · Top
6 / 5 / 13
46.3% KP
18,809
21.2% share
11,537g
157 CS · 6.5/m
zyb#zyy
Elise · Jungle
12 / 2 / 8
48.8% KP
16,165
18.2% share
14,821g
167 CS · 7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
10 / 10 / 12
53.7% KP
26,409
29.7% share
11,402g
156 CS · 6.5/m
121352312351#1875
Ashe · ADC
3 / 6 / 16
46.3% KP
15,331
17.2% share
12,235g
213 CS · 8.9/m
needyhenry#rosé
Seraphine · Support
10 / 3 / 9
46.3% KP
12,201
13.7% share
9,661g
36 CS · 1.5/m
Red side
DefeatBiliBiliBD#Alpha
Ambessa · Top
1 / 8 / 2
11.5% KP
7,557
11.5% share
7,827g
161 CS · 6.7/m
mexican dealer#gonzo
Quinn · Jungle
5 / 7 / 3
30.8% KP
10,801
16.4% share
11,534g
208 CS · 8.7/m
no excuses#climb
Akali · Mid
10 / 6 / 5
57.7% KP
23,108
35.2% share
11,366g
138 CS · 5.8/m
Aliplane#F15YO
Kalista · ADC
5 / 9 / 6
42.3% KP
13,058
19.9% share
11,098g
178 CS · 7.4/m
pyke925#NA2
Pyke · Support
5 / 11 / 8
50% KP
11,190
17% share
7,533g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
