Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 35 days ago
11 / 5 / 3
K / D / A
45.2%
Kill participation
977
Damage / min
19,421g
537.7 gold / min
40
16 placed · 1 cleared
359
9.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFake Carry#NA1
Singed · Top
4 / 9 / 12
47.1% KP
27,721
17.7% share
13,087g
246 CS · 6.8/m
MunchyPunchyLOL#TTV1
Cho'Gath · Jungle
8 / 3 / 11
55.9% KP
33,524
21.4% share
15,120g
237 CS · 6.6/m
Moss#LikeA
Yone · Mid
11 / 6 / 6
50% KP
43,533
27.8% share
18,494g
320 CS · 8.9/m
magnolia#2026
Hwei · ADC
9 / 7 / 10
55.9% KP
41,445
26.5% share
16,653g
273 CS · 7.6/m
1293293492834981#19197
Rell · Support
2 / 6 / 19
61.8% KP
10,114
6.5% share
10,062g
30 CS · 0.8/m
Red side
VictoryLobby Admin#FIGHT
Garen · Top
11 / 5 / 3
45.2% KP
35,286
21.1% share
19,421g
359 CS · 9.9/m
Will#NA12
Poppy · Jungle
4 / 1 / 16
64.5% KP
23,043
13.8% share
13,879g
217 CS · 6/m
stitch#bluu
Azir · Mid
6 / 8 / 9
48.4% KP
53,195
31.8% share
15,884g
303 CS · 8.4/m
ScaryJerry#6969
Xayah · ADC
9 / 11 / 11
64.5% KP
49,222
29.4% share
17,865g
300 CS · 8.3/m
REDEMPTION#lmao
Alistar · Support
1 / 9 / 19
64.5% KP
6,545
3.9% share
10,526g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
