Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 34 days ago
14 / 4 / 13
K / D / A
64.3%
Kill participation
1,701.2
Damage / min
18,445g
530.5 gold / min
28
13 placed · 0 cleared
295
8.5 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopablo#2003
Aatrox · Top
8 / 4 / 11
46.3% KP
36,742
23.2% share
14,288g
234 CS · 6.7/m
Crucile#Coach
Nidalee · Jungle
10 / 7 / 14
58.5% KP
37,881
23.9% share
16,837g
254 CS · 7.3/m
PiMP DADDY1233#ILYSM
Qiyana · Mid
13 / 8 / 10
56.1% KP
33,133
20.9% share
15,112g
221 CS · 6.4/m
Sushee#NA1
Lucian · ADC
7 / 12 / 11
43.9% KP
37,231
23.5% share
16,038g
296 CS · 8.5/m
DoinbDoinbDoinb#jer
Leona · Support
3 / 11 / 19
53.7% KP
13,609
8.6% share
9,918g
37 CS · 1.1/m
Red side
VictoryAizo#Happy
Tahm Kench · Top
2 / 9 / 15
40.5% KP
23,978
14.8% share
12,435g
187 CS · 5.4/m
Siere#NA1
Sylas · Jungle
5 / 10 / 14
45.2% KP
18,391
11.3% share
12,424g
164 CS · 4.7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
14 / 4 / 13
64.3% KP
59,145
36.4% share
18,445g
295 CS · 8.5/m
Cody Sun#Ora
Varus · ADC
19 / 9 / 14
78.6% KP
51,136
31.5% share
22,683g
331 CS · 9.5/m
McPhee#NA1
Thresh · Support
2 / 9 / 29
73.8% KP
9,667
6% share
11,323g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
