Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 34 days ago
4 / 7 / 8
K / D / A
66.7%
Kill participation
995.3
Damage / min
12,212g
401.1 gold / min
31
14 placed · 2 cleared
247
8.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySky#meia9
Akali · Top
13 / 2 / 5
47.4% KP
25,638
21.2% share
16,416g
241 CS · 7.9/m
Maple#Mid
Talon · Jungle
11 / 4 / 12
60.5% KP
36,254
30% share
16,395g
247 CS · 8.1/m
Twin Steel#NA1
Ekko · Mid
5 / 5 / 11
42.1% KP
23,252
19.3% share
12,199g
229 CS · 7.5/m
Zven#S16XD
Mel · ADC
8 / 4 / 6
36.8% KP
21,686
18% share
14,879g
277 CS · 9.1/m
HξκтιČ#dani
Senna · Support
1 / 3 / 18
50% KP
13,906
11.5% share
10,070g
40 CS · 1.3/m
Red side
Defeatmiserable n sad#die
Zeri · Top
5 / 8 / 3
44.4% KP
23,180
24.8% share
14,529g
276 CS · 9.1/m
Crucile#Coach
Nidalee · Jungle
2 / 6 / 9
61.1% KP
17,136
18.3% share
12,192g
218 CS · 7.2/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
4 / 7 / 8
66.7% KP
30,307
32.4% share
12,212g
247 CS · 8.1/m
broadcoma#707
Ashe · ADC
5 / 6 / 7
66.7% KP
15,994
17.1% share
14,638g
242 CS · 7.9/m
Remadoriso#NA1
Leona · Support
2 / 11 / 9
61.1% KP
6,787
7.3% share
7,874g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
