Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 33 days ago
18 / 4 / 8
K / D / A
56.5%
Kill participation
2,193
Damage / min
20,121g
676.3 gold / min
31
13 placed · 2 cleared
280
9.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Big G#Jazzy
Anivia · Top
7 / 5 / 10
37% KP
27,789
17.8% share
13,474g
240 CS · 8.1/m
Munchy Punchy#YAYYY
Rengar · Jungle
12 / 6 / 6
39.1% KP
28,484
18.2% share
15,318g
196 CS · 6.6/m
Lobby Admin#FIGHT
Tristana · Mid
18 / 4 / 8
56.5% KP
65,243
41.7% share
20,121g
280 CS · 9.4/m
Season of Leaves#Fall
Lux · ADC
6 / 9 / 9
32.6% KP
25,102
16.1% share
13,798g
236 CS · 7.9/m
DRAGON WARRIOR#JADE
Nautilus · Support
3 / 11 / 20
50% KP
9,676
6.2% share
9,676g
24 CS · 0.8/m
Red side
DefeatPhilip#tart
K'Sante · Top
2 / 10 / 8
28.6% KP
15,679
13.2% share
10,894g
207 CS · 7/m
Sheiden#PHL3
Ambessa · Jungle
10 / 7 / 11
60% KP
30,181
25.4% share
15,658g
226 CS · 7.6/m
PhyMini#NA1
Ryze · Mid
3 / 12 / 13
45.7% KP
20,609
17.3% share
10,983g
216 CS · 7.3/m
킹 콩#NA 1
Ezreal · ADC
17 / 9 / 8
71.4% KP
43,627
36.7% share
18,801g
246 CS · 8.3/m
WaffleWheel#Kanao
Rakan · Support
3 / 8 / 19
62.9% KP
8,878
7.5% share
10,034g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
