Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 33 days ago
3 / 10 / 21
K / D / A
66.7%
Kill participation
424.5
Damage / min
11,283g
303.7 gold / min
140
65 placed · 10 cleared
48
1.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrit Only#Yone
Zac · Top
3 / 5 / 15
51.4% KP
20,005
15.4% share
11,520g
191 CS · 5.1/m
colton#2006
Lee Sin · Jungle
11 / 9 / 12
65.7% KP
21,491
16.5% share
16,468g
236 CS · 6.4/m
Davemon#NA1
Qiyana · Mid
10 / 5 / 13
65.7% KP
36,478
28% share
18,145g
270 CS · 7.3/m
Principal#eim
Yunara · ADC
10 / 9 / 10
57.1% KP
37,041
28.5% share
19,125g
303 CS · 8.2/m
Memesta#NA2
Sona · Support
1 / 8 / 22
65.7% KP
15,033
11.6% share
10,542g
36 CS · 1/m
Red side
VictoryCody Sun#Ora
Rumble · Top
6 / 6 / 13
52.8% KP
41,741
24.7% share
14,672g
251 CS · 6.8/m
in another life#Renek
Jarvan IV · Jungle
6 / 8 / 23
80.6% KP
37,434
22.2% share
17,793g
252 CS · 6.8/m
MarzzOw#NA1
Caitlyn · Mid
11 / 5 / 10
58.3% KP
28,877
17.1% share
19,292g
316 CS · 8.5/m
Rahman Noodles#meow
Kai'Sa · ADC
10 / 6 / 12
61.1% KP
45,091
26.7% share
20,555g
303 CS · 8.2/m
Lobby Admin#FIGHT
Nautilus · Support
3 / 10 / 21
66.7% KP
15,771
9.3% share
11,283g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
