Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 32 days ago
4 / 8 / 8
K / D / A
26.7%
Kill participation
1,074.3
Damage / min
12,710g
434.3 gold / min
14
10 placed · 1 cleared
266
9.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Jayce · Top
1 / 7 / 7
23.5% KP
20,425
19% share
11,837g
282 CS · 9.6/m
Laceration#Zed
Nidalee · Jungle
11 / 8 / 8
55.9% KP
30,792
28.7% share
13,703g
157 CS · 5.4/m
gg wtf#neeko
Vayne · Mid
6 / 11 / 4
29.4% KP
16,640
15.5% share
10,253g
175 CS · 6/m
Quantum#uwu
Aurelion Sol · ADC
7 / 14 / 10
50% KP
21,860
20.4% share
11,995g
146 CS · 5/m
黑死牟 Kokushibo#DEMON
Jax · Support
9 / 5 / 7
47.1% KP
17,552
16.4% share
12,360g
53 CS · 1.8/m
Red side
VictoryIronicBlueIron#NA1
Malphite · Top
4 / 5 / 9
28.9% KP
18,017
12.7% share
10,411g
155 CS · 5.3/m
Music#jgl
Quinn · Jungle
17 / 6 / 12
64.4% KP
47,834
33.7% share
18,820g
243 CS · 8.3/m
Lobby Admin#FIGHT
Syndra · Mid
4 / 8 / 8
26.7% KP
31,441
22.2% share
12,710g
266 CS · 9.1/m
GJONES#FIGHT
Jhin · ADC
11 / 9 / 9
44.4% KP
25,831
18.2% share
16,026g
215 CS · 7.3/m
Agent Copter#NA123
Alistar · Support
9 / 6 / 19
62.2% KP
18,809
13.3% share
11,456g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
