Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 32 days ago
10 / 3 / 3
K / D / A
46.4%
Kill participation
1,254.3
Damage / min
13,496g
525.1 gold / min
20
6 placed · 4 cleared
250
9.7 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#EUW10
Gangplank · Top
2 / 5 / 3
62.5% KP
22,272
36.9% share
10,183g
217 CS · 8.4/m
Sheiden#PHL3
Qiyana · Jungle
2 / 5 / 5
87.5% KP
8,505
14.1% share
9,868g
157 CS · 6.1/m
起風了#eve
Yone · Mid
0 / 7 / 3
37.5% KP
4,746
7.9% share
7,774g
201 CS · 7.8/m
Aliplane#F15YO
Ezreal · ADC
1 / 6 / 3
50% KP
16,833
27.9% share
9,624g
215 CS · 8.4/m
Sabin#0006
Jhin · Support
3 / 5 / 1
50% KP
7,951
13.2% share
8,675g
40 CS · 1.6/m
Red side
VictoryHatsune Neeko#NA1
Malphite · Top
2 / 2 / 5
25% KP
15,257
15.7% share
9,913g
192 CS · 7.5/m
mexican dealer#gonzo
Quinn · Jungle
10 / 3 / 4
50% KP
23,638
24.4% share
16,221g
242 CS · 9.4/m
Lobby Admin#FIGHT
Annie · Mid
10 / 3 / 3
46.4% KP
32,235
33.2% share
13,496g
250 CS · 9.7/m
NEXTLATAM ADKING#Ray
Corki · ADC
4 / 1 / 7
39.3% KP
21,351
22% share
14,239g
237 CS · 9.2/m
Zven#S16XD
Nautilus · Support
2 / 0 / 10
42.9% KP
4,472
4.6% share
7,799g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
