Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 31 days ago
6 / 4 / 4
K / D / A
55.6%
Kill participation
910.6
Damage / min
10,369g
458.5 gold / min
18
10 placed · 2 cleared
190
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory캐치캐치#1226
Ryze · Top
4 / 2 / 3
20.6% KP
14,143
16.3% share
10,341g
209 CS · 9.2/m
Scanning#kai
Graves · Jungle
9 / 4 / 8
50% KP
18,383
21.2% share
13,276g
207 CS · 9.2/m
Summoner V#NA1
Illaoi · Mid
12 / 3 / 3
44.1% KP
28,792
33.2% share
12,605g
219 CS · 9.7/m
PhyMini#NA1
Ziggs · ADC
5 / 4 / 9
41.2% KP
18,000
20.8% share
12,325g
209 CS · 9.2/m
Zven#S16XD
Nautilus · Support
4 / 5 / 15
55.9% KP
7,330
8.5% share
8,333g
22 CS · 1/m
Red side
Defeat血在流#一个不留
Vladimir · Top
3 / 5 / 2
27.8% KP
9,517
14.7% share
7,732g
142 CS · 6.3/m
Memesta#NA2
Hecarim · Jungle
1 / 10 / 3
22.2% KP
6,875
10.6% share
8,343g
186 CS · 8.2/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
6 / 4 / 4
55.6% KP
20,595
31.8% share
10,369g
190 CS · 8.4/m
AnotherGanker#NA2
Jhin · ADC
4 / 7 / 9
72.2% KP
14,299
22.1% share
11,986g
185 CS · 8.2/m
十THANOS十#GOD
Pantheon · Support
4 / 8 / 8
66.7% KP
13,494
20.8% share
7,456g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
