Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 31 days ago
5 / 3 / 6
K / D / A
26.2%
Kill participation
840.5
Damage / min
14,449g
414.6 gold / min
31
14 placed · 2 cleared
303
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUr LP Is Mine#NA 1
Akali · Top
6 / 11 / 3
29% KP
31,209
27.2% share
11,533g
206 CS · 5.9/m
Friend of Forest#Ivern
Ivern · Jungle
2 / 6 / 16
58.1% KP
8,159
7.1% share
13,412g
207 CS · 5.9/m
young#0000
Jayce · Mid
15 / 4 / 7
71% KP
51,530
44.9% share
18,540g
269 CS · 7.7/m
ttv tewbone#sub
Kalista · ADC
5 / 12 / 7
38.7% KP
18,964
16.5% share
16,944g
314 CS · 9/m
Reveall#7469
Thresh · Support
3 / 9 / 11
45.2% KP
4,892
4.3% share
9,550g
38 CS · 1.1/m
Red side
VictoryKomari#TTV
Yone · Top
7 / 6 / 7
33.3% KP
20,828
14.2% share
14,683g
283 CS · 8.1/m
不过尔尔#zzz
Kindred · Jungle
8 / 10 / 9
40.5% KP
25,360
17.3% share
16,133g
238 CS · 6.8/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
5 / 3 / 6
26.2% KP
29,290
20% share
14,449g
303 CS · 8.7/m
Flamboozle#NA1
Ezreal · ADC
18 / 6 / 12
71.4% KP
37,034
25.2% share
19,970g
288 CS · 8.3/m
Turtle Server#lmfao
Vex · Support
4 / 6 / 23
64.3% KP
34,229
23.3% share
12,500g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
