Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 31 days ago
6 / 7 / 9
K / D / A
51.7%
Kill participation
1,482.2
Damage / min
15,340g
483.7 gold / min
33
14 placed · 5 cleared
293
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfalling#ash
Shen · Top
3 / 10 / 15
62.1% KP
18,386
13.3% share
9,775g
144 CS · 4.5/m
LFT Sheiden#PHL1
Qiyana · Jungle
8 / 7 / 11
65.5% KP
30,476
22% share
13,774g
196 CS · 6.2/m
young#0000
LeBlanc · Mid
6 / 11 / 11
58.6% KP
28,635
20.7% share
12,301g
196 CS · 6.2/m
Lobby Admin#FIGHT
Ziggs · ADC
6 / 7 / 9
51.7% KP
47,010
33.9% share
15,340g
293 CS · 9.2/m
Isles#000
Pyke · Support
6 / 8 / 10
55.2% KP
14,100
10.2% share
11,167g
30 CS · 0.9/m
Red side
Victorypennie#fat
Rumble · Top
9 / 6 / 11
47.6% KP
37,637
28.2% share
13,163g
203 CS · 6.4/m
pentaless#NA4
Nunu & Willump · Jungle
3 / 5 / 32
83.3% KP
17,984
13.5% share
13,909g
195 CS · 6.1/m
Haboper#Red
Nasus · Mid
12 / 3 / 13
59.5% KP
24,541
18.4% share
14,777g
168 CS · 5.3/m
C9 Loki#kr3
Kai'Sa · ADC
15 / 5 / 10
59.5% KP
41,984
31.5% share
19,571g
301 CS · 9.5/m
Tub#Tubby
Nautilus · Support
3 / 10 / 23
61.9% KP
11,242
8.4% share
10,238g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
