Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 31 days ago
1 / 6 / 11
K / D / A
48%
Kill participation
709.9
Damage / min
11,684g
426.4 gold / min
24
14 placed · 1 cleared
242
8.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTempest#happy
Yone · Top
10 / 5 / 7
60.7% KP
35,427
39.8% share
12,895g
225 CS · 8.2/m
patience#Nice
Graves · Jungle
5 / 2 / 5
35.7% KP
10,915
12.3% share
12,984g
239 CS · 8.7/m
Strompest#TTKAE
Ryze · Mid
2 / 6 / 4
21.4% KP
15,483
17.4% share
10,869g
250 CS · 9.1/m
BurgerEat SERVER#USA
Aurelion Sol · ADC
6 / 6 / 6
42.9% KP
14,102
15.8% share
10,384g
161 CS · 5.9/m
Ahj#Tiff
Senna · Support
5 / 6 / 10
53.6% KP
13,147
14.8% share
10,572g
47 CS · 1.7/m
Red side
VictoryAliplane#F15YO
Renekton · Top
1 / 9 / 5
24% KP
10,328
11.6% share
9,678g
216 CS · 7.9/m
TheSkyfallsforme#Rin
Kha'Zix · Jungle
14 / 1 / 3
68% KP
20,200
22.7% share
15,722g
235 CS · 8.6/m
Lobby Admin#FIGHT
Anivia · Mid
1 / 6 / 11
48% KP
19,452
21.9% share
11,684g
242 CS · 8.8/m
Dangle#QCL
Caitlyn · ADC
6 / 8 / 6
48% KP
21,454
24.1% share
13,140g
215 CS · 7.8/m
Levitate#1v9
Lux · Support
3 / 5 / 11
56% KP
17,419
19.6% share
10,068g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
