Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 30 days ago
16 / 4 / 4
K / D / A
57.1%
Kill participation
1,903.8
Damage / min
18,109g
728.7 gold / min
24
9 placed · 4 cleared
253
10.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#NA1
Jayce · Top
8 / 1 / 8
45.7% KP
33,319
28.5% share
13,053g
243 CS · 9.8/m
IJY#002
Nidalee · Jungle
4 / 2 / 13
48.6% KP
9,662
8.3% share
11,517g
196 CS · 7.9/m
Lobby Admin#FIGHT
Tristana · Mid
16 / 4 / 4
57.1% KP
47,309
40.5% share
18,109g
253 CS · 10.2/m
Virtuosa#arkni
Swain · ADC
6 / 4 / 7
37.1% KP
17,492
15% share
11,538g
184 CS · 7.4/m
REDEMPTION#lmao
Rell · Support
1 / 4 / 17
51.4% KP
8,951
7.7% share
8,080g
28 CS · 1.1/m
Red side
Defeatpennie#fat
K'Sante · Top
3 / 9 / 0
20% KP
10,422
14.6% share
8,946g
201 CS · 8.1/m
The Lion King#K405
Talon · Jungle
3 / 8 / 8
73.3% KP
16,939
23.7% share
9,764g
167 CS · 6.7/m
WiiWaterMelon#NA1
Vladimir · Mid
5 / 4 / 3
53.3% KP
18,829
26.3% share
10,740g
208 CS · 8.4/m
Werner Ziegler#001
Seraphine · ADC
2 / 6 / 5
46.7% KP
12,450
17.4% share
9,462g
200 CS · 8/m
Zven#S16XD
Senna · Support
2 / 8 / 7
60% KP
12,831
18% share
8,248g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
