Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 19 days ago
4 / 10 / 7
K / D / A
28.2%
Kill participation
962.4
Damage / min
14,815g
388.7 gold / min
30
9 placed · 4 cleared
297
7.8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragoon#NA1
Rumble · Top
8 / 10 / 7
34.1% KP
32,182
18.8% share
14,770g
224 CS · 5.9/m
clove#ttxn
Shaco · Jungle
7 / 5 / 13
45.5% KP
35,578
20.8% share
16,174g
270 CS · 7.1/m
T0mio#NA1
Lucian · Mid
11 / 7 / 5
36.4% KP
43,403
25.4% share
17,745g
317 CS · 8.3/m
HC Apolo#REBEL
Ezreal · ADC
17 / 8 / 2
43.2% KP
44,805
26.2% share
21,274g
337 CS · 8.8/m
REDEMPTION#lmao
Karma · Support
1 / 9 / 19
45.5% KP
15,242
8.9% share
10,867g
46 CS · 1.2/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
7 / 9 / 8
38.5% KP
40,774
21.1% share
17,230g
280 CS · 7.3/m
Gudapi#NA1
Nocturne · Jungle
9 / 10 / 4
33.3% KP
26,758
13.8% share
15,653g
208 CS · 5.5/m
Lobby Admin#FIGHT
Viktor · Mid
4 / 10 / 7
28.2% KP
36,682
18.9% share
14,815g
297 CS · 7.8/m
gol#NA2
Caitlyn · ADC
9 / 7 / 14
59% KP
57,588
29.7% share
21,001g
328 CS · 8.6/m
Yozu#Lux
Lux · Support
10 / 8 / 16
66.7% KP
31,842
16.4% share
14,727g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
