Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 9 days ago
7 / 3 / 9
K / D / A
57.1%
Kill participation
1,122.8
Damage / min
14,589g
537.3 gold / min
28
10 placed · 4 cleared
277
10.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHorder#Chris
Corki · Top
3 / 5 / 1
14.3% KP
19,126
23% share
11,010g
237 CS · 8.7/m
Music#jgl
Qiyana · Jungle
6 / 3 / 3
32.1% KP
10,578
12.7% share
14,646g
263 CS · 9.7/m
Lobby Admin#FIGHT
Ziggs · Mid
7 / 3 / 9
57.1% KP
30,484
36.6% share
14,589g
277 CS · 10.2/m
For the King#Rise
Aurelion Sol · ADC
10 / 7 / 8
64.3% KP
19,434
23.3% share
13,826g
186 CS · 6.9/m
twtv Peng04#Aespa
Rell · Support
2 / 6 / 13
53.6% KP
3,662
4.4% share
8,366g
16 CS · 0.6/m
Red side
Defeatfoggedftw2#NA1
Tryndamere · Top
6 / 7 / 2
33.3% KP
13,323
18.7% share
11,735g
214 CS · 7.9/m
Ninkey#300
Gwen · Jungle
4 / 4 / 4
33.3% KP
11,817
16.6% share
11,839g
222 CS · 8.2/m
Dun#NA1
Viktor · Mid
3 / 3 / 2
20.8% KP
16,333
22.9% share
10,893g
236 CS · 8.7/m
InoriB#2005
Sivir · ADC
9 / 8 / 5
58.3% KP
22,510
31.6% share
13,845g
211 CS · 7.8/m
never type#1998
Riven · Support
2 / 7 / 9
45.8% KP
7,307
10.2% share
7,639g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
