Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Normal Draft · 137 days ago
5 / 7 / 5
K / D / A
21.7%
Kill participation
537.2
Damage / min
9,845g
413.4 gold / min
17
8 placed · 0 cleared
169
7.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCSephir#0054
Teemo · Top
4 / 8 / 5
47.4% KP
16,218
24.9% share
9,115g
135 CS · 5.7/m
Sudan Pantolon#CYP
Rengar · Jungle
4 / 7 / 2
31.6% KP
10,859
16.7% share
10,210g
176 CS · 7.4/m
MüLtEcİ AyAğI#04060
Katarina · Mid
9 / 14 / 3
63.2% KP
19,085
29.3% share
11,166g
111 CS · 4.7/m
DRB MaydosBeyi#TR1
Vayne · ADC
2 / 9 / 6
42.1% KP
12,294
18.9% share
7,575g
124 CS · 5.2/m
OMENTANRIM#ViP
Alistar · Support
0 / 8 / 11
57.9% KP
6,730
10.3% share
6,328g
42 CS · 1.8/m
Red side
VictoryLoki#0651
Yasuo · Top
5 / 7 / 5
21.7% KP
12,794
14.2% share
9,845g
169 CS · 7.1/m
ŞEKER MI ŞAKO MU#800K
Graves · Jungle
9 / 3 / 12
45.7% KP
21,139
23.4% share
12,272g
163 CS · 6.8/m
Silver Billy#3169
Azir · Mid
17 / 1 / 6
50% KP
27,320
30.3% share
14,455g
156 CS · 6.6/m
Cypher#Cyphr
Varus · ADC
12 / 4 / 9
45.7% KP
20,297
22.5% share
12,952g
176 CS · 7.4/m
Tybaulk#TR2
Blitzcrank · Support
3 / 4 / 18
45.7% KP
8,700
9.6% share
7,730g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
