Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 135 days ago
13 / 3 / 5
K / D / A
43.9%
Kill participation
1,545.4
Damage / min
14,688g
581.7 gold / min
15
7 placed · 1 cleared
221
8.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Garen · Top
13 / 3 / 5
43.9% KP
39,022
32.9% share
14,688g
221 CS · 8.8/m
K4RABİBER DUASI#26kas
Ambessa · Jungle
11 / 2 / 10
51.2% KP
30,123
25.4% share
13,765g
186 CS · 7.4/m
OKCU18#0618
Akali · Mid
10 / 4 / 5
36.6% KP
20,378
17.2% share
11,617g
176 CS · 7/m
pilot in pyjamas#5497
Varus · ADC
3 / 6 / 9
29.3% KP
19,631
16.6% share
10,973g
184 CS · 7.3/m
serhat#1223
Blitzcrank · Support
4 / 3 / 18
53.7% KP
9,314
7.9% share
8,754g
17 CS · 0.7/m
Red side
Defeatbilly#35s
Jax · Top
0 / 10 / 3
16.7% KP
9,613
10.3% share
6,531g
144 CS · 5.7/m
RUHVURUSUP#mt2
Hecarim · Jungle
8 / 8 / 5
72.2% KP
20,151
21.6% share
12,086g
195 CS · 7.7/m
314159265358979#23846
Sylas · Mid
8 / 8 / 3
61.1% KP
32,830
35.2% share
11,318g
156 CS · 6.2/m
insomnia#7788
Jinx · ADC
2 / 6 / 5
38.9% KP
19,281
20.7% share
9,598g
206 CS · 8.2/m
marako31#3169
Morgana · Support
0 / 9 / 11
61.1% KP
11,408
12.2% share
6,756g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
