Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 135 days ago
8 / 5 / 18
K / D / A
63.4%
Kill participation
1,113.6
Damage / min
14,668g
466.4 gold / min
33
12 placed · 2 cleared
206
6.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Malphite · Top
8 / 5 / 18
63.4% KP
35,023
26.9% share
14,668g
206 CS · 6.6/m
silence of dark#TR2
Viego · Jungle
19 / 4 / 9
68.3% KP
31,126
23.9% share
18,235g
239 CS · 7.6/m
MIDMIDMIDMID#2049
Vladimir · Mid
4 / 6 / 8
29.3% KP
23,092
17.7% share
13,384g
237 CS · 7.5/m
mage#733
Hwei · ADC
8 / 5 / 13
51.2% KP
28,701
22% share
14,418g
232 CS · 7.4/m
atriona#セラフィン
Bard · Support
2 / 6 / 21
56.1% KP
12,488
9.6% share
9,765g
26 CS · 0.8/m
Red side
DefeatSoothSayer35#EUW
Riven · Top
1 / 11 / 6
26.9% KP
13,020
11.4% share
12,069g
255 CS · 8.1/m
0TANT1K#TR1
Zaahen · Jungle
4 / 6 / 10
53.8% KP
25,525
22.3% share
12,539g
204 CS · 6.5/m
deXpair#RANK1
Diana · Mid
9 / 8 / 5
53.8% KP
38,618
33.8% share
15,191g
235 CS · 7.5/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
11 / 6 / 3
53.8% KP
26,882
23.5% share
17,687g
266 CS · 8.5/m
Sebooizm#Sebo
Nautilus · Support
1 / 10 / 10
42.3% KP
10,328
9% share
8,763g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
