Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Normal Draft · 130 days ago
7 / 14 / 9
K / D / A
30.2%
Kill participation
835.1
Damage / min
13,798g
357.3 gold / min
19
10 placed · 2 cleared
179
4.6 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClavar la Espada#5151
K'Sante · Top
16 / 8 / 11
50.9% KP
55,218
29.1% share
20,390g
324 CS · 8.4/m
Kaynistry#wSUP
Kayn · Jungle
10 / 7 / 13
43.4% KP
39,129
20.6% share
19,316g
286 CS · 7.4/m
Loki#0651
Xerath · Mid
7 / 14 / 9
30.2% KP
32,249
17% share
13,798g
179 CS · 4.6/m
kalburabastı#0031
Ezreal · ADC
7 / 11 / 11
34% KP
32,252
17% share
16,847g
225 CS · 5.8/m
Daehlixa#彼岸花
Ahri · Support
13 / 9 / 14
50.9% KP
30,783
16.2% share
17,549g
94 CS · 2.4/m
Red side
DefeatMarkland#1021
Trundle · Top
2 / 12 / 7
18.4% KP
20,173
11.3% share
17,711g
319 CS · 8.3/m
Yirmişubat#5294
Rengar · Jungle
25 / 13 / 5
61.2% KP
53,927
30.3% share
22,256g
221 CS · 5.7/m
XER4TH#322
Hwei · Mid
9 / 10 / 16
51% KP
54,951
30.9% share
16,115g
260 CS · 6.7/m
Yun흐린흐린흐Nube#TR8
Caitlyn · ADC
9 / 8 / 4
26.5% KP
28,886
16.2% share
18,512g
309 CS · 8/m
FlurrY#MG55
Thresh · Support
4 / 10 / 18
44.9% KP
20,125
11.3% share
12,350g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
