Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Victory
Normal Draft · 130 days ago
13 / 10 / 11
K / D / A
48%
Kill participation
667.1
Damage / min
15,014g
416.3 gold / min
48
16 placed · 11 cleared
71
2 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClavar la Espada#5151
Garen · Top
4 / 8 / 7
22% KP
32,297
20.8% share
16,971g
341 CS · 9.5/m
minicik#123
Graves · Jungle
22 / 3 / 7
58% KP
43,389
27.9% share
23,911g
345 CS · 9.6/m
Cypher#Cyphr
Twisted Fate · Mid
5 / 10 / 10
30% KP
24,705
15.9% share
15,083g
232 CS · 6.4/m
ŞEKER MI ŞAKO MU#800K
Ezreal · ADC
6 / 10 / 12
36% KP
30,942
19.9% share
14,712g
164 CS · 4.5/m
Loki#0651
Shaco · Support
13 / 10 / 11
48% KP
24,060
15.5% share
15,014g
71 CS · 2/m
Red side
DefeatRecepErdoğan#gayaf
Tryndamere · Top
8 / 6 / 6
34.1% KP
34,713
23.1% share
16,843g
272 CS · 7.5/m
Takoz#Jung
Warwick · Jungle
11 / 13 / 8
46.3% KP
32,794
21.8% share
16,692g
195 CS · 5.4/m
engelliyim#hctib
Hwei · Mid
10 / 11 / 7
41.5% KP
41,877
27.9% share
16,521g
245 CS · 6.8/m
direnc1997#TR1
Veigar · ADC
4 / 11 / 8
29.3% KP
14,258
9.5% share
12,407g
159 CS · 4.4/m
BetaTheRanger#TR1
Mel · Support
8 / 9 / 6
34.1% KP
26,585
17.7% share
14,530g
148 CS · 4.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
