Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Victory
Ranked Solo/Duo · 128 days ago
3 / 10 / 2
K / D / A
15.6%
Kill participation
593
Damage / min
8,576g
336.5 gold / min
12
5 placed · 1 cleared
148
5.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Mordekaiser · Top
3 / 10 / 2
15.6% KP
15,112
20.2% share
8,576g
148 CS · 5.8/m
maskelibalo1156#9797
Jarvan IV · Jungle
11 / 4 / 8
59.4% KP
17,955
24% share
12,378g
204 CS · 8/m
i wanna rockkkkk#bobme
K'Sante · Mid
9 / 6 / 4
40.6% KP
18,334
24.5% share
12,015g
191 CS · 7.5/m
3HD Şinon#TR122
Lucian · ADC
8 / 2 / 5
40.6% KP
14,599
19.5% share
12,083g
208 CS · 8.2/m
Haha Kediymiş#TR1
Yuumi · Support
1 / 1 / 13
43.8% KP
8,863
11.8% share
7,751g
13 CS · 0.5/m
Red side
Defeatangus#1ST
Volibear · Top
8 / 3 / 4
52.2% KP
19,857
31.9% share
12,222g
231 CS · 9.1/m
1wwwwwwwwwwwwww7#321
Hecarim · Jungle
9 / 4 / 0
39.1% KP
12,765
20.5% share
12,744g
237 CS · 9.3/m
Memet Montana#ADCRY
Mel · Mid
6 / 7 / 2
34.8% KP
16,561
26.6% share
10,682g
196 CS · 7.7/m
Enlorre#483
Jinx · ADC
0 / 7 / 2
8.7% KP
8,199
13.2% share
8,221g
184 CS · 7.2/m
BATUHANNN ŞOVVVV#TR1
Lulu · Support
0 / 11 / 7
30.4% KP
4,773
7.7% share
6,477g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
