Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 127 days ago
10 / 1 / 17
K / D / A
58.7%
Kill participation
1,512.3
Damage / min
15,668g
506 gold / min
13
6 placed · 0 cleared
246
7.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatм е ч т а#katya
Vladimir · Top
6 / 8 / 8
48.3% KP
43,526
26.8% share
13,873g
244 CS · 7.9/m
3ldrichh Sama#JKING
Gwen · Jungle
10 / 6 / 6
55.2% KP
42,455
26.1% share
18,222g
274 CS · 8.8/m
Refresias#TR1
Yasuo · Mid
4 / 12 / 1
17.2% KP
24,251
14.9% share
11,607g
237 CS · 7.7/m
papercut#312
Cassiopeia · ADC
8 / 9 / 8
55.2% KP
29,807
18.3% share
12,760g
176 CS · 5.7/m
mein kopf#otan
Sona · Support
1 / 11 / 18
65.5% KP
22,531
13.9% share
9,565g
28 CS · 0.9/m
Red side
Victoryi wanna rockkkkk#bobme
K'Sante · Top
9 / 6 / 5
30.4% KP
39,474
22.5% share
14,081g
225 CS · 7.3/m
mmmmmmmmmmmmmmmm#1283
Rek'Sai · Jungle
14 / 6 / 12
56.5% KP
33,504
19.1% share
16,095g
218 CS · 7/m
Loki#0651
Ornn · Mid
10 / 1 / 17
58.7% KP
46,830
26.7% share
15,668g
246 CS · 7.9/m
APOcalypse#4206
Kai'Sa · ADC
4 / 10 / 11
32.6% KP
23,984
13.7% share
13,924g
230 CS · 7.4/m
şapşal pampa#silly
Cho'Gath · Support
9 / 6 / 14
50% KP
31,386
17.9% share
11,515g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
