Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Braum
Defeat
Ranked Solo/Duo · 125 days ago
0 / 12 / 10
K / D / A
43.5%
Kill participation
370.4
Damage / min
7,399g
262.7 gold / min
46
34 placed · 2 cleared
22
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlex Mercer#1v9
Nasus · Top
4 / 12 / 5
39.1% KP
25,819
22.5% share
10,976g
181 CS · 6.4/m
mental breakdown#iron4
Talon · Jungle
7 / 9 / 4
47.8% KP
26,586
23.1% share
13,241g
208 CS · 7.4/m
MORD FUSTANG#11111
Ahri · Mid
2 / 9 / 10
52.2% KP
27,227
23.7% share
9,521g
168 CS · 6/m
sakasiz#saka
Kai'Sa · ADC
10 / 5 / 0
43.5% KP
24,900
21.7% share
16,743g
218 CS · 7.7/m
Loki#0651
Braum · Support
0 / 12 / 10
43.5% KP
10,434
9.1% share
7,399g
22 CS · 0.8/m
Red side
VictoryYarichin b Club#Eyvah
Sett · Top
16 / 5 / 5
44.7% KP
41,469
28.5% share
15,950g
207 CS · 7.3/m
vedalasma#222
Viego · Jungle
5 / 3 / 9
29.8% KP
12,175
8.4% share
10,107g
163 CS · 5.8/m
Jaquen#TR2
Syndra · Mid
11 / 7 / 7
38.3% KP
34,995
24% share
15,614g
243 CS · 8.6/m
sahinpastirma#3333
Karthus · ADC
14 / 4 / 15
61.7% KP
44,999
30.9% share
16,935g
235 CS · 8.3/m
past lives#ˉˉˉˉ
Leona · Support
1 / 4 / 27
59.6% KP
11,960
8.2% share
9,566g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
