Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 123 days ago
5 / 7 / 7
K / D / A
46.2%
Kill participation
722.1
Damage / min
12,065g
372.8 gold / min
28
11 placed · 2 cleared
214
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBleeds No More#silvr
Camille · Top
4 / 6 / 8
31.6% KP
17,115
15.3% share
11,540g
216 CS · 6.7/m
dc hatewillwin#10771
Talon · Jungle
15 / 3 / 12
71.1% KP
31,623
28.2% share
21,260g
305 CS · 9.4/m
Barkın xcx#arl
Ahri · Mid
8 / 3 / 20
73.7% KP
34,072
30.4% share
14,389g
237 CS · 7.3/m
Riola#Riooo
Nilah · ADC
9 / 8 / 10
50% KP
13,193
11.8% share
15,269g
195 CS · 6/m
Bishu#TR1
Senna · Support
2 / 6 / 23
65.8% KP
16,070
14.3% share
10,198g
27 CS · 0.8/m
Red side
DefeatLoki#0651
Malphite · Top
5 / 7 / 7
46.2% KP
23,373
22.2% share
12,065g
214 CS · 6.6/m
which kayn#TR1
Nocturne · Jungle
6 / 8 / 8
53.8% KP
16,692
15.9% share
13,063g
221 CS · 6.8/m
Hansei#精神力
Orianna · Mid
2 / 8 / 7
34.6% KP
19,836
18.9% share
11,514g
256 CS · 7.9/m
TrissMerigoId#Triss
Caitlyn · ADC
13 / 5 / 9
84.6% KP
37,830
36% share
16,760g
285 CS · 8.8/m
AG1G1G1GAF#8343
Rakan · Support
0 / 10 / 22
84.6% KP
7,451
7.1% share
9,012g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
