Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 123 days ago
5 / 6 / 18
K / D / A
51.1%
Kill participation
703.2
Damage / min
11,132g
342.3 gold / min
88
31 placed · 13 cleared
47
1.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySylassin#WIN
Sylas · Top
12 / 5 / 11
51.1% KP
41,916
26.6% share
14,356g
220 CS · 6.8/m
Tuk Tuk Sürücüsü#taxi
Jarvan IV · Jungle
11 / 5 / 19
66.7% KP
29,040
18.5% share
16,988g
236 CS · 7.3/m
Hataylı Faker#TR1
Katarina · Mid
15 / 8 / 13
62.2% KP
49,081
31.2% share
17,400g
215 CS · 6.6/m
Les#thc
Ashe · ADC
2 / 9 / 12
31.1% KP
14,408
9.2% share
13,979g
226 CS · 7/m
Loki#0651
Ornn · Support
5 / 6 / 18
51.1% KP
22,865
14.5% share
11,132g
47 CS · 1.4/m
Red side
DefeatCİDDİYET#TANK
Darius · Top
4 / 12 / 8
36.4% KP
19,233
13.2% share
11,552g
194 CS · 6/m
Tekame#TR01
Nocturne · Jungle
2 / 10 / 14
48.5% KP
17,898
12.3% share
11,010g
143 CS · 4.4/m
dc hatewillwin#10771
Kassadin · Mid
22 / 9 / 8
90.9% KP
71,014
48.8% share
21,931g
213 CS · 6.6/m
DH FaSTAaa#selam
Nilah · ADC
3 / 7 / 9
36.4% KP
28,723
19.7% share
15,542g
246 CS · 7.6/m
Harakiri#capon
Karma · Support
2 / 7 / 15
51.5% KP
8,720
6% share
9,793g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
