Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Victory
Ranked Solo/Duo · 123 days ago
10 / 4 / 4
K / D / A
30.4%
Kill participation
742.8
Damage / min
13,494g
506 gold / min
16
9 placed · 0 cleared
211
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHinata tachibana#3112
Gangplank · Top
2 / 8 / 5
26.9% KP
22,162
19.6% share
11,416g
167 CS · 6.3/m
DECALIUS#77777
Talon · Jungle
9 / 9 / 7
61.5% KP
20,493
18.1% share
13,866g
182 CS · 6.8/m
IOneAutumnLeaf#TR1
Syndra · Mid
5 / 9 / 2
26.9% KP
26,488
23.5% share
12,683g
178 CS · 6.7/m
Julius Caesar#TR99
Lucian · ADC
7 / 11 / 4
42.3% KP
26,846
23.8% share
11,749g
179 CS · 6.7/m
0TANT1K#TR1
Karma · Support
3 / 9 / 10
50% KP
16,922
15% share
8,074g
28 CS · 1.1/m
Red side
VictoryLoki#0651
Mordekaiser · Top
10 / 4 / 4
30.4% KP
19,809
19% share
13,494g
211 CS · 7.9/m
ChallSarper#TR8
Ekko · Jungle
11 / 8 / 5
34.8% KP
18,769
18% share
13,214g
165 CS · 6.2/m
Compose#Noble
Tryndamere · Mid
5 / 4 / 3
17.4% KP
13,203
12.7% share
10,466g
203 CS · 7.6/m
harrryyy#1111
Cho'Gath · ADC
19 / 3 / 4
50% KP
38,960
37.5% share
18,017g
253 CS · 9.5/m
MaLaTYaLı BeLa#44444
Senna · Support
1 / 7 / 22
50% KP
13,252
12.7% share
11,018g
62 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
