Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 123 days ago
17 / 3 / 1
K / D / A
52.9%
Kill participation
1,495.5
Damage / min
15,239g
635 gold / min
20
6 placed · 0 cleared
235
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCompose#Noble
Tryndamere · Top
4 / 7 / 3
33.3% KP
14,856
19.6% share
8,455g
131 CS · 5.5/m
Tiktokdeerinny#Derin
Viego · Jungle
3 / 9 / 5
38.1% KP
12,565
16.6% share
8,797g
146 CS · 6.1/m
past lives#ˉˉˉˉ
Kassadin · Mid
7 / 7 / 5
57.1% KP
18,466
24.3% share
12,050g
151 CS · 6.3/m
Kâsh hoon#26zz
Kog'Maw · ADC
6 / 5 / 2
38.1% KP
27,083
35.7% share
12,245g
217 CS · 9/m
UnnendingDespair#TR1
Soraka · Support
1 / 6 / 11
57.1% KP
2,929
3.9% share
7,398g
28 CS · 1.2/m
Red side
VictoryLoki#0651
Darius · Top
17 / 3 / 1
52.9% KP
35,891
34.3% share
15,239g
235 CS · 9.8/m
Harakiri#capon
Kha'Zix · Jungle
10 / 2 / 5
44.1% KP
29,597
28.3% share
14,423g
202 CS · 8.4/m
IUDEX GUNDYR#灰の審判者
Yorick · Mid
2 / 6 / 1
8.8% KP
15,625
14.9% share
9,813g
187 CS · 7.8/m
Harmony#TR2
Smolder · ADC
3 / 6 / 4
20.6% KP
18,278
17.5% share
10,461g
161 CS · 6.7/m
Kabayra#153
Janna · Support
2 / 4 / 17
55.9% KP
5,163
4.9% share
8,381g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
