Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 121 days ago
6 / 5 / 15
K / D / A
65.6%
Kill participation
1,056.6
Damage / min
14,541g
486.6 gold / min
14
7 placed · 3 cleared
236
7.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaligami#TR1
Darius · Top
5 / 10 / 3
21.1% KP
14,692
11% share
11,297g
196 CS · 6.6/m
Grand Regent#Thr4g
Nunu & Willump · Jungle
9 / 9 / 14
60.5% KP
29,108
21.8% share
12,119g
157 CS · 5.3/m
JJ Isaac#TR1
Shen · Mid
4 / 6 / 13
44.7% KP
25,338
19% share
9,886g
174 CS · 5.8/m
CHANGYUNPIJU#4444
Jhin · ADC
18 / 4 / 6
63.2% KP
45,650
34.3% share
15,482g
211 CS · 7.1/m
Ethereal#3535
Bard · Support
2 / 3 / 22
63.2% KP
18,491
13.9% share
9,251g
17 CS · 0.6/m
Red side
Victoryulti bas yakup#shen
Wukong · Top
8 / 7 / 9
53.1% KP
31,535
22.8% share
11,968g
195 CS · 6.5/m
İbrahim Fırtına#htred
Ekko · Jungle
14 / 8 / 9
71.9% KP
38,724
27.9% share
17,048g
223 CS · 7.5/m
Loki#0651
Sion · Mid
6 / 5 / 15
65.6% KP
31,574
22.8% share
14,541g
236 CS · 7.9/m
Özgür Filistin#TR155
Lucian · ADC
4 / 10 / 4
25% KP
30,420
21.9% share
13,486g
240 CS · 8/m
BHCYLMZ#BHC
Milio · Support
0 / 8 / 22
68.8% KP
6,349
4.6% share
8,641g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
