Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 121 days ago
18 / 3 / 7
K / D / A
69.4%
Kill participation
1,445
Damage / min
19,560g
620 gold / min
20
11 placed · 3 cleared
272
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Darius · Top
18 / 3 / 7
69.4% KP
45,591
30.9% share
19,560g
272 CS · 8.6/m
capoyucokseviyom#şşşşş
Diana · Jungle
9 / 10 / 15
66.7% KP
35,238
23.8% share
16,200g
192 CS · 6.1/m
DH Kurama#TR330
Yasuo · Mid
7 / 12 / 17
66.7% KP
38,617
26.1% share
14,063g
228 CS · 7.2/m
Julius Caesar#TR99
Miss Fortune · ADC
1 / 11 / 11
33.3% KP
20,231
13.7% share
11,875g
202 CS · 6.4/m
SoulHunterLoL#Kayn
Leona · Support
1 / 13 / 11
33.3% KP
8,084
5.5% share
8,845g
43 CS · 1.4/m
Red side
DefeatMeteûs#TR1
K'Sante · Top
2 / 11 / 6
16.3% KP
16,943
11.9% share
10,229g
176 CS · 5.6/m
kaka kafa calimi#meto
Lee Sin · Jungle
13 / 8 / 13
53.1% KP
30,558
21.4% share
15,563g
200 CS · 6.3/m
Kanderson#5467
Zed · Mid
18 / 7 / 6
49% KP
51,907
36.4% share
17,333g
208 CS · 6.6/m
DH Duellant#TR1
Mel · ADC
12 / 6 / 12
49% KP
23,929
16.8% share
14,328g
211 CS · 6.7/m
Kayser i Rum#333
Janna · Support
4 / 4 / 33
75.5% KP
19,222
13.5% share
11,288g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
