Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 115 days ago
15 / 11 / 8
K / D / A
67.6%
Kill participation
1,482.6
Damage / min
19,124g
550.6 gold / min
21
11 placed · 0 cleared
265
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKey is Sante#sante
Urgot · Top
14 / 11 / 10
42.9% KP
50,113
21.6% share
16,638g
165 CS · 4.8/m
Clamor#TR1
Bel'Veth · Jungle
16 / 2 / 16
57.1% KP
63,168
27.2% share
19,702g
300 CS · 8.6/m
Krankheit#TR1
Zoe · Mid
12 / 5 / 15
48.2% KP
54,410
23.4% share
15,730g
249 CS · 7.2/m
ÇİLİNGİR 1#5252
Ezreal · ADC
9 / 11 / 12
37.5% KP
34,249
14.7% share
15,013g
217 CS · 6.2/m
lil uzi vertigo#ゼイネプ
Bard · Support
5 / 5 / 28
58.9% KP
30,575
13.1% share
12,002g
30 CS · 0.9/m
Red side
DefeatLoki#0651
Sion · Top
15 / 11 / 8
67.6% KP
51,496
32.4% share
19,124g
265 CS · 7.6/m
Guren#SSS
Talon · Jungle
5 / 15 / 10
44.1% KP
27,407
17.3% share
13,193g
193 CS · 5.6/m
pweill1#wildd
Akshan · Mid
6 / 10 / 2
23.5% KP
24,487
15.4% share
14,131g
259 CS · 7.5/m
hacibaba47#TR1
Vladimir · ADC
6 / 9 / 11
50% KP
35,811
22.6% share
14,949g
220 CS · 6.3/m
Yalqızam yalqız#TR1
Aatrox · Support
2 / 11 / 9
32.4% KP
19,509
12.3% share
9,875g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
