Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 114 days ago
1 / 6 / 13
K / D / A
34.1%
Kill participation
837.2
Damage / min
14,331g
412.4 gold / min
13
6 placed · 0 cleared
307
8.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Sion · Top
1 / 6 / 13
34.1% KP
29,091
17% share
14,331g
307 CS · 8.8/m
yigit3460#3460
Kha'Zix · Jungle
14 / 5 / 9
56.1% KP
48,101
28% share
22,298g
272 CS · 7.8/m
ELONUZABOŞALDIM#tomi
Gragas · Mid
6 / 7 / 8
34.1% KP
34,433
20.1% share
13,705g
233 CS · 6.7/m
zorlukmodubasit#refaz
Kai'Sa · ADC
16 / 7 / 10
63.4% KP
49,305
28.7% share
22,362g
279 CS · 8/m
Kâim Bey#TR1
Blitzcrank · Support
4 / 8 / 15
46.3% KP
10,570
6.2% share
10,494g
39 CS · 1.1/m
Red side
DefeatSchakle#303
Gwen · Top
6 / 8 / 5
34.4% KP
40,400
26.8% share
17,093g
303 CS · 8.7/m
calabria#xynv
Wukong · Jungle
6 / 6 / 8
43.8% KP
25,589
17% share
15,065g
251 CS · 7.2/m
ZOR YARIŞIRLAR#1818
Ekko · Mid
11 / 7 / 6
53.1% KP
43,148
28.6% share
16,488g
291 CS · 8.4/m
CHANGYUNPIJU#4444
Jhin · ADC
9 / 9 / 9
56.3% KP
31,257
20.7% share
16,681g
237 CS · 6.8/m
Okkalı osuruk#ZART
Thresh · Support
0 / 12 / 19
59.4% KP
10,400
6.9% share
9,288g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
